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- DX-Ball v1.07 <Freely distributable> October 31st, 1996
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-
-
-
- A DirectX video game for Windows 95 and Windows NT 4.0
-
-
- Special Note:
-
- Make sure you have DirectX 2 or greater along with the
- most current DirectX video card drivers installed on your
- machine before playing the game.
-
- DirectX is Microsoft's new game SDK for the development of
- high performance Windows games. If you do not have it
- installed on your computer yet, check the Web for the 5 meg
- downloadable version. It's the wave of the future; if you
- don't have it by now, then you'll have it very soon.
-
-
-
- Author: Michael P. Welch
-
- 3D Graphics: Seumas McNally
-
- Special Thanks to Sarah Welch for board design.
-
-
- Music and sound effects are from the public domain.
-
-
-
- Legal Stuff:
-
- DX-Ball is copyright (C) 1996 by Michael P. Welch.
-
- You may copy and distribute the package through BBS and ftp
- sites. Only the unmodified "zipped" file may be distributed
- or copied.
- You are prohibited from:
- charging a fee or requesting donations for the package;
- distributing/including the package in commercial products;
- modifying the package.
-
- The package may be distributed on CD-ROM in the case where ftp
- sites issue CD-ROMs of their collections.
-
- All trademarks/registered names acknowledged.
-
-
- DX-Ball is provided as is, without warranty of any kind.
- The author shall not be liable for damages of any kind. Use
- of this software indicates you agree to this.
-
-
-
- System Requirements:
-
- -486 DX2/66 system with 8 megs of RAM (minimum)
- -Windows 95 or NT 4.0 with DirectX 2 or higher
- -1.5 megs of hard drive space
-
-
-
- Game concept:
-
- DX-Ball is a 'breakout' game based on the popular Amiga game Megaball
- by Ed and Al Mackey. It attempts to take the best aspects
- of Megaball and mixes them with a few fresh ideas. A great deal
- of effort went into the game's "Amiga" look-and-feel.
-
- ( 60 frames per second animation, copper bars, sine scrollers,
- boing balls, dot flags, snappy game play, etc... )
-
- This game is kid-tested and mother-approved... don't be afraid to
- show this one to your non-computer buddies. :)
-
-
-
- Game rules:
-
- Use your paddle to keep the ball(s) in the air. Dropping all the
- balls in play will cause you to lose a paddle. When all the
- paddles are lost, the game is over.
-
- Break all the bricks on the screen to gain points and continue to
- the next board. Catch blue bonuses for good options, red ones
- for bad options, and grey ones for mixed blessings. See the title
- screen of the game for a complete table of bonuses and their
- function.
-
- Use the left mouse button to release the ball from the paddle when
- in grab mode.
-
- When the 'shooting paddle' bonus is caught, click the left mouse
- button to fire bullets at the bricks.
-
-
-
- For you Amiga people:
-
- I'm that joker who wrote Scorched Tanks for the Amiga. DX-Ball is
- the first complete PC game I've written. STanks PC was on the way,
- but I landed a cool job in Chicago. And yes, my wife is doing great!
-
-
- Read the scroller for juicy details about the creation of the game.
-
-
-
- Question or comments:
-
- I'll be fielding e-mail at:
-
- MWELCH@NETWAVE.NET
-
- I can't promise a personal response to everyone's mail, but I do have
- a nifty form letter I'll send. It has info about how to use the
- secret Level Editor, how to turn music on during the game, and maybe
- a cheat or two... if you ask for them.
-
- Feel free to send comments, suggestions, and bugs.
-
- I wrote this game for the sole purpose of entertaining people.
- DX-Ball free to the world. I only ask for proof that people enjoy
- my work. There will be updates to DX-Ball based on the level of
- interest... so here's your chance to make a difference to a lowly
- game programmer.
-
-
-
-
- Problems running DX-Ball:
- -------------------------
-
- -If the ball jitters a lot during game play, then DX-Ball is in
- compatibility mode. Check the intro screen for the reason for
- this mode. Look under VIDEO CARD.
-
- -Video Memory is Low: You have only 512k of video memory in
- your system or another application is using it.
- -Refresh Rate is Above 60mhz. This app is built to use
- video cards that are timed to a 60 frames per second screen
- update. Newer cards can go a lot faster, but the default
- is 60mhz. If your card is too fast, look under DISPLAY in
- the CONTROL PANEL for the refresh rate setting.
- -No Hardware Acelleration: Your current DirectX video card
- drivers do not support hardware acelleration. Either get newer
- drivers from the manufacturer (web site) or upgrade your
- system to a new card.
-
- -Video Cards that I personally tested with DX-Ball:
- S3 Trio32/64
- Stealth 3D 2000 (Virge chip)
- Matrox
- Tseng ET4000W32P
- Mach 32
- Cirrus Logic CD-GD5430 0
- Trident (no hardware)
- Bali 64 (no hardware)
-
-